Whenever possible one must make a choice of materials for the object and also a choice of techniques. For example, makers of motor-car bodies still produce thousands of parts and useless refinements simply to please the questionable taste of the public. The money they spend to gratify this taste (which apart from everything else changes each season) could be spent on making this workship of an ephemeral kind of beauty into a stable appreciation of authenticity. This would reduce production costs and lead to a simpler and more genuine product. An object stamped out in one piece, with the minimum of working hours needed for finishing, is the ideal that a designer ought to work towards. Clearly it will not be long before car bodies made of single pieces of plastic will replace the complicated ones now made up of many pieces, all pressed separately and then welded together. By designing without any stylistic or formal preconceived notions, and tending towards the natural formation of things, one gets the essence of a product. This means using the most appropriate materials of the correct thickness, reducing working hours to a minimum, combining a number of functions in one element, making all attachments simple, using as few different materials as possible for each single object, trying to abolish the need for finishing off in detail, doing any necessary lettering during the original pressing, and bearing in mind that the object should take up as a little storage space as possible and should assemble itself automatically when ready for use.↱
Design as Art
Bruno Munari